Hardcore has had some rules adjusted, you may now request character revival if you are killed by anyone 5 or more levels above you (with proof).
Scaling and Core fixes have been applied recently correcting unusual level based dungeon scaling issues. We've also adjusted the activity rewards to trigger every 30 minutes instead of each hour to be more consistent.
We've added little announcements to chat whenever a player logs into or out of the world. Handy for making use of the ".world" chat!
Players now receive war coins every hour based on their characters total play time. You must remain active within the world to receive these rewards, this means just helping out a friend will still progress your character!
We've made some tuning changes to heroic dungeons and normal raids to make smaller groups viable. We're also introducing an online activity reward system to keep progression going even when you're just chilling out!
Diablo is a unique boss event that occurs most weekends, lookout for our discord announcements to join in!
The core of how hard modes function has been updated, this allows additional modes including "Hell" and a more polished feel to existing modes.
We've adjusted how War Coins are distributed, they are now given to each party member automatically on any kill that normally drops them making Rare Hunting a more cooperative experience.
A level 55 boost has been added to the store, this will remove any hard modes in place and taint the player while levelling and providing 75 gold to get you started.
The primary professions limit has been increased to 4, enjoy the extra options!
World chat has been introduced ingame, just type .world and talk away!
The website has had a few updates and maintenance is complete!
All BG and Arena queues are being opened up after recent core adjustment and testing. Many BG queues have reduced min player count requirements also.
A public test realm has just been added, this will be used for testing new core and module changes before they go live!
Work has been put in over the last few days to increase stability after recent core changes and things have definitely improved so get in on the fun!
Recent large Azeroth Core updates have caused some instability to the server including breaking dungeon scaling, these are being worked on currently.
In town bubble effects are being replaced with a revised FFA flag system, this will fix portal usage and allow us to add starting zones as safe areas.
Rare creatures will now be bigger and tougher but spawn faster, hunt them down for large amounts of XP and even some War Coins!